What if we could give adults permission to play and draw again?
Skills
Research
Card Game Design
Prototyping
Team
Wayne Kim
Course
Final Project at CIID
8 weeks, 2025
Advisors
Rina Shumylo
Chris Downs
Jose Chavarria
Overview
Adults don't stop wanting to play. They stop believing they're allowed to. Somewhere between childhood and a career, play turns into something you're either good at or you quietly give up on.
Drawing, one of the earliest forms of play, is usually the first one to go. The Bureau of Sanctioned Sketching, a card game, brings it back by giving adults official permission to draw again, without the self judgment.



How It Works
Three stacks, one minute, one shared canvas.
Draw sets the subject. Using sets a physical constraint, eyes closed, non-dominant hand, whole-arm movements only. While sets a rule for interacting with the people around you. Blank wildcards let players write their own constraints.
One Deck, 3 Jobs

The Challenge: Blank Page Paralysis
Key Insights
Design Principles & HMW
Four core design principles emerged from early prototyping and held true throughout the entire development process:
Permission to Begin: Lowering the barrier to entry.
Playful Constraints: Replacing infinite choices with strict yet silly rules.
Flow, Don't Overthink: Prioritizing momentum over perfection.
Contagiously Fun: Creating an environment where joy spreads naturally.
How might we help adults rediscover the joy of drawing in everyday life, without pressure, and without needing to call it art?
Early Prototyping & Happy Accidents


It didn't work. Initial playtests made that clear.
So I went back to every prototype and asked what each one had actually taught me.
Prototyping BSS

Playtesting
What stood out: people stopped noticing the cards were cards.
"I forgot about cards and only drawing until someone changed them."
"Fun engaging with someone else, shared space, little fights like bumper cars."
A momentum effect took over.
Once people were into it, some started making up their own prompts instead of using the printed ones. That's where the blank wildcards came from, not something I designed from the start, but a response to what players were excited about doing.
Why a Bureau?

Bureaucracy fits because of where the block starts.
Work and school are where playful drawing quietly fades, and where people most wish they had it back. Bureaucracy is work's own language, so using it here matches the problem.
Real bureaucracy compels through fear: grading, firing, judgment.
BSS keeps the shape and drops the fear, since fear was never the point, compliance was. People already know how to obey an official form without thinking. BSS points that reaction somewhere playful.
Reflection
Permission seems contagious. Watching someone go first spreads it, laughter moving through a room before anyone's tried it themselves. I saw it in Mirrored Canvas too.
It's a thread I want to keep pulling on, outside the office scenario. SAM Games, the Seattle Art Museum's in-gallery play prompts, does this: giving adults permission to engage playfully in a space that usually asks for quiet reverence.
BSS proved something real, yet narrow. With the right constraints, people who don't normally draw will draw. It lowers the barrier to starting, it doesn't fix what's underneath. LEGO doesn't just ask if a toy is fun once, it checks if kids come back to it. I haven't tested that. That's the question I want to explore my next series of permission-forward prototypes.

